Event-based

=Event based software architecture= //Event-Based Architectures simplify system design, development, and testing because they minimize relationships between system parts.//

What Is an Event-based Architecture?
An EBA is an architecture based on parts that interact solely or predominantly using event notifications, instead of direct method calls. An "event notification" is a signal that carries information about an event that was detected by the sender. While you're probably familiar with events like button clicks, events can be defined to include almost any conditions or occurrences you can think of. Notifications can be used to carry any domain-specific information you want, and in any type of system—embedded, GUI-based, distributed, or other.

There are different ways to deliver notifications, but the most common technique uses an indirect method call that is made through a pointer initialized at runtime. At design time, the compiler is unaware of what object (and perhaps even what type of object) the pointer will be referencing when the call is made. In an EBA, each part emits signals related to its internal state and reacts to signals received from other parts. This simple input/output model has important consequences: Each part can be developed and tested in isolation from the rest of the system, because it knows nothing about the other parts. In a well-designed EBA, the relationship of complexity versus size tends to be more linear than exponential, so the larger the system is, the better off you are with an EBA, compared to other conventional approaches.



What Is an Event-driven Architecture?
Event-driven architecture (EDA) is a software architecture pattern promoting the production, detection, consumption of, and reaction to events. An event can be defined as "a significant change in state". For example, when a consumer purchases a car, the car's state changes from "for sale" to "sold".

A car dealer's system architecture may treat this state change as an event to be produced, published, detected and consumed by various applications within the architecture.

This architectural pattern may be applied by the design and implementation of applications and systems which transmit events among loosely coupled software components and services. An event-driven system typically consists of event emitters (or agents) and event consumers (or sinks). Sinks have the responsibility of applying a reaction as soon as an event is presented. The reaction might or might not be completely provided by the sink itself.

For instance, the sink might just have the responsibility to filter, transform and forward the event to another component or it might provide a self contained reaction to such event.

The first category of sinks can be based upon traditional components such as message oriented middleware while the second category of sinks (self contained online reaction) might require a more appropriate transactional executive framework. Building applications and systems around an event-driven architecture allows these applications and systems to be constructed in a manner that facilitates more responsiveness, because event-driven systems are, by design, more normalized to unpredictable and asynchronous environments.

Event-driven architecture can complement service-oriented architecture (SOA) because services can be activated by triggers fired on incoming events. This paradigm is particularly useful whenever the sink does not provide any self-contained executive.

SOA 2.0 evolves the implications SOA and EDA architectures provide to a richer, more robust level by leveraging previously unknown causal relationships to form a new event pattern.

This new business intelligence pattern triggers further autonomous human or automated processing that adds exponential value to the enterprise by injecting value-added information into the recognized pattern which could not have been achieved previously.

Computing machinery and sensing devices (like sensors, actuators, controllers) can detect state changes of objects or conditions and create events which can then be processed by a service or system. Event triggers are conditions that result in the creation of an event